Halo 4 (Xbox 360)
Halo 4 marks the return of the Master Chief, John-117, as a playable protagonist for the first time since 2007's Halo 3. Having been lost in space since the finale of Halo 3, Master Chief and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet. A key plot point will involve changes to Cortana and how her exposure to Halo and her operation beyond her natural lifespan may have contributed to her becoming "rampant", a mental state of aged AIs akin to insanity, and which normally results in the 'death' of the AI. The campaign will mainly take place on the artificial forerunner planet of Requiem. The story of Halo 4 will be focused less on the Halo series' traditional straightforward first-person shooter genre, instead relying more on mystery, exploration and discovery.Developers described the game as being grand in scope and scale. Forerunner elements will be featured extensively in the game's environment. Developers also suggested that the game will reveal how humanity and the UNSC have adapted to the galaxy after the end of their war with the Covenant, particularly how they have co-opted Forerunner technology. Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for "a more complete connectivity between all of their future media than before", and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story. Little information has been released regarding the trilogy storyline, but developers have claimed that Halo 5 will be a much darker title before the conflict is resolved in Halo 6.
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